SOLICITATION NOTICE
69 -- Conning Officer Virtual Environment (COVE) Training System Modification
- Notice Date
- 8/8/2007
- Notice Type
- Solicitation Notice
- NAICS
- 541330
— Engineering Services
- Contracting Office
- Department of the Navy, Naval Air Systems Command, Naval Air Warfare Center Training Systems Division, 12350 Research Parkway Code 253, Orlando, FL, 32826-3224, UNITED STATES
- ZIP Code
- 00000
- Solicitation Number
- Reference-Number-N61339-07-R-COVE001
- Response Due
- 8/23/2007
- Archive Date
- 9/7/2007
- Description
- Naval Air Warfare Center TSD Orlando intends to award a sole source Firm Fixed Price contract to Computer Science Corporation (CSC) for the modification of the existing COVE training systems. Some of the modifications include voice recognition, Graphic User Interface, casualty system, audio model, binocular display, visual appearance of wake, and visual frame rate. Modifications are to be implemented to baseline of all existing training systems at SWOS that use Virtual Ship software including: NSS (Navigation, Ship handling, Seamanship) trainers, the LCS (Littoral Combat Ship) FMB (Full Mission Bridge), and the tactical ship handling FMB. Due to the proprietary software of Virtual Ship 2000, only CSC can meet this requirement. The Virtual Ship 2000?s source codes are requiring to be altered to implement the advanced and additional functionalities. The trainers are located at Surface Officer Warfare School in Newport, RI. CSC will be responsible for modifying, delivering, installing, and testing of the trainers using its proprietary Virtual Ship software. This proposed sole source award is based on FAR part 6.302-1 Only one responsible source and no other supplies or services will satisfy agency requirement. Anticipated award date is end of August 2007 and the estimated period of performance is 12 months. This notice of intent is not a request for competitive proposals. Interested parties may identify their interest and submit technical information and technical capability statement in response to this notice. NAVAIR Orlando Contracts shall consider all responses. Proprietary data in the response will be protected where so designated. Any response to this synopsis will be treated as information only. No entitlement to payment of direct or indirect costs or charges by the Government will arise as a result of contractor submission of responses to this synopsis or the Government for use of such information. Any questions about this notice, please contact Mr. Jun Ji, code 25331 at 407-380-4020 or jun.ji@navy.mil. All other contractor interested in subcontracting opportunities must contract CSC directly. Full details of the requirement as follow: Conning Officer Virtual Environment (COVE) Training System Modifications Numerous Conning Officer Virtual Environment (COVE) Training Systems are being used for training by U.S. Navy and U.S. Coast Guard training commands. These existing training systems require modifications in order to meet existing and emerging training requirements. This SOO outlines modifications to the baseline software required by the training commands. Each objective should be priced to the smallest reasonable component. Specific objectives for the contractor, as part of the total system performance responsibilities include: 1. Upgrade voice recognition technology to improve voice recognitions in the following areas: a. Modify the vocabulary to accept common deviations from exact phrases. b. Eliminate the need for each student to train the voice engine. c. Provide enhanced diagnostic tools. d. Provide a voice recognition engine that meets current state-of-the-art technology standards for voice recognition performance and accuracy. 2. Upgrade propulsion system model, GUI (Graphic User Interface), and voice recognition vocabulary to provide consistency between the order given, the IOS display and console displays. This includes enabling students to give combined and split engine orders by bell, speed, RPM, and pitch. Issuing equivalent orders by various input means (e.g. physical helm, voice bell order, voice RPM order, etc.) should result in identical propulsion system behavior. The standard of a 1/3 bell equals 5 knots, 2/3 bell equals 10 knots, etc should be used. Unless specific data is available for a ship, a twisting order should result in slight forward motion for fixed pitch ships and slight aft motion for CRP ships. 3. Separate the pitch model and the shaft RPM model on CRP (Controllable Reversible Pitch) ships to achieve a more realistic thrust response. The result should be more realistic behaviors of CRP ships when making large throttle changes such as a crash back. When the lee helm of a CRP ship is adjusted, it outputs two (2) commands, a throttle output for the engines and a pitch output for the CPP (Controllable Pitch Propeller) system and each system (enigne & CPP) adjusts independent of each other. In cases where the pitch is between 100% and -100%, the throttle is fixed and there is a physics based response of the RPM in which the higher torque required for larger pitch causes a minor drop in RPM. Conning officers are able to issue pitch or RPM orders. In the case of a pitch order, there is a fixed throttle input, and in the case of an RPM order, there is a fixed pitch input. When a pitch or RPM order is given, the lee helm is adjusted to achieve the exact ordered value. 4. Enable multiple engineering states to high fidelity ships. Instructors should be able to implement instant or delayed state changes. a. Full power (All engines/boilers and all shafts online) b. Split plant (One engine per shaft online, all shafts online) c. Cross Connected (For steam ships only, One boiler online, all shafts online) d. Trail shaft (One engine and one shaft online, other shaft freewheels with pitch set at 100%) e. Locked shaft (One shaft and one engine online, One shaft is locked with pitch at the pitch % that prevents torque on the shaft) f. Cold plant (No engines or shafts online) 5. Add ordered pitch and RPM indicators on console GUIs. 6. Modify IOS GUI so instructor can input an immediate change to pitch, RPM, and speed during a scenario. 7. Modify the casualty system to better reflect common casualty drills conducted by the navy and provide a more relevant casualty control panel for the instructor. Common casualty drills include: a. Steering Related Casualties i. Loss of rudder control ? Rudder moves to a state defined by instructor. Rudder shall default to the current state of the rudder when casualty is activated ii. Loss of rudder angle indication iii. Loss of Gyro indication iv. Loss of Gyro (affects radar, chart, & gyro indicators) b. Propulsion Related Casualties i. Engine casualty ? Causes an engine (Gas Turbine, Steam, or Diesel) to trip off line ii. Loss of pitch control ? Pitch moves to a state defined by the instructor. Pitch shall default to the current state of the pitch when the casualty is activated iii. Controllable Propulsion Casualty ? Instructor takes control of lee helm command for that shaft. iv. Stop and Lock ? Shaft freewheels until it is at 0 RPM (this requires the Conning officer to stop way through the water). Once at 0 RPM the shaft locks c. Other casualties i. General Alarm ii. Fire Alarm iii. Flooding Alarm iv. Loss of GPS v. Loss of Radar vi. Blank Alarm - Allows instructor to type in the name of an alarm so it shows up on the console. 8. Shorten the length of tug towing hawser. When pulling, tug lines should be approximately one half the current simulated length. 9. Upgrade binocular displays to current COTS technology with durability for the current training environment. 10. Modify audio model to provide enhanced aural feedback to the student. Engine sound on a ship is based on which engines are online, the RPM of that engine, and the location of the engine. Anchor sounds should be louder and adjust to the rate of anchor payout. 11. Upgrade the visual appearance of ship wakes including: a. Enhancing the appearance of wakes resulting from ships hull interacting with water. b. Add visual cuing based on wash from propellers and waterjets including the spreading effect. c. Add stimulated wave crests based on ship wake d. Wakes should have an initial velocity that slows to a stop and fades over time. The time of persistence should be based on the level of agitation. 12. Add multiple P&D (Phone and Distance) points on AOE model to support UNREP scenarios with all classes of U.S. Ships. 13. Add the influence of squat on turning rates. 14. Modify and/or optimize software to increase visual frame rate, decrease percentage of processor use, and leverage new technologies such as multiple core processors and new graphics card capabilities. 15. Add binocular mode functionality to the HMD button. 16. Add the ability for an observer to see a spotlight pointed directly at them. 17. Conduct a study and provide a report on the integration of COVE with the Fredyn system and an operator guidance system such as Orpheus. Study and report should include: a. Feasibility and level of effort required for integration. b. Capabilities and limitations of the integrated system. c. Integration alternatives and risks. d. Detailed proposal for integrating systems.
- Record
- SN01366308-W 20070810/070808222132 (fbodaily.com)
- Source
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